A downloadable game

Genre: Zombie Looter Shooter Rogue-lite  

Platform: PC 

Target Audience: 16-40 zombie shooter/rogue-lite fans 

RogueLoot Studios 
https://ilouis.itch.io/
https://kingsig.itch.io

Premise

You're on your way to a supposed safe haven after the world has been rocked by bombings. While navigating a forest, the sound of rustling bushes and mysterious grunts puts you on high alert. Prepare to face whatever comes next.

You control one of the "Campsite Survivors," individuals who, during a widespread viral outbreak, sought refuge in secluded locations away from the chaos of zombie-ridden cities.

Setting and World

After a virus turned cities into ghost towns, the world resorted to bombings in a desperate attempt to contain the spread. Unfortunately, these actions wiped out both the infected and the innocent. Now, in a world overrun by zombies and treacherous survivors, your task is to uncover the origins of the virus and the bombings by venturing into dangerous, forgotten places.

Gameplay Overview

The game begins in a dense forest where you start with minimal gear. Your survival depends on exploring your surroundings, discovering dilapidated buildings, and investigating monuments that contain essential survival items.

These monuments are key, they hold pieces of information necessary to piece together the story of what happened. Collect all these items to complete the game. As time progresses, the game's difficulty increases, preventing a quick finish and continually challenging your survival skills.

If you die, you lose all the gear from that session and must start over from scratch, making each play-through uniquely challenging and engaging.

Explore, survive, and uncover the hidden truths of a world brought to its knees by catastrophe. Are you ready to find out how deep the rabbit hole goes? Step into this immersive and thrilling survival journey.

Download

Download
EoRDemo-0.2.zip 64 MB
Download
EoRDemo-0.1.zip 65 MB

Install instructions

Worked in Unity on windows platform instead of WebGL and we realized it to late. Errors occurred when trying to switch.

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